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SKILL-BASED BINGO GAME SYSTEM AND METHOD

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  • Publication Date:
    August 15, 2024
  • معلومة اضافية
    • Document Number:
      20240273978
    • Appl. No:
      18/642585
    • Application Filed:
      April 22, 2024
    • نبذة مختصرة :
      Disclosed is a system and method for conducting a multiple choice, skill-based bingo game. One object of the system is to facilitate single player or multi-player bingo games utilizing specialized bingo cards and a random number generator generating outcomes based on (i) a subset of bingo balls formed of groups of like numbers including a group of strikes or (ii) rolls of a plurality of dice including at least one outcome deemed a strike.
    • Claim:
      1. A game system comprising: a processor; memory storing instructions executable by said processor; a display for depicting a user interface; one or more virtual game cards comprising a matrix of numbers from a pool of numbers positioned in a manner where each row, column and diagonal depicted on said virtual game card has an equal probability of being a winning row, column or diagonal, said at least one virtual game card having at least one instance of each number in said pool and at least one instance of a like number being depicted more than once; and wherein said processor is configured to (i) select a virtual game card; (ii) cause said random generator to select a random number or strike based on a player input or automatically; (iii) daub or mark said virtual game card based on a matching number thereon wherein if multiple matching numbers are depicted on said game card, automatically mark one like number based on a preestablished rule or randomly, or accept a player input related to which like number to mark; (iv) continue steps (ii) and (iii) until a preestablished number of strikes have been randomly selected thereby ending a game; (iv) determine a number of rows, columns or diagonals which are fully marked and (v) pursuant to a pay table, make a payout, if any, responsive to said number of fully marked rows, columns and diagonals.
    • Claim:
      2. The game system of claim 1 wherein said matrix of numbers is a 5×5 matrix or a 6×6 matrix.
    • Claim:
      3. The game system of claim 2 wherein three is the preestablished number of strikes associated with said 5×5 matrix and wherein six is the preestablished number of marks associated with said 6×6 matrix.
    • Claim:
      4. The game system of claim 1 wherein the preestablished rule comprises (i) to mark said virtual card to form a winning row, column or diagonal or (ii) if no winning row, column or diagonal is available, to mark a row, column or diagonal nearest to being a winning row, column or diagonal.
    • Claim:
      5. The game system of claim 1 wherein the random generator comprises dice or bingo balls.
    • Claim:
      6. The game system of claim 1 wherein the aggregate probability of numbers on spaces forming each row, column and diagonal being selected is the same.
    • Claim:
      7. A game system comprising: a central system comprising: a processor; memory storing instructions executable by said processor; and a virtual game card comprising a matrix of numbers corresponding to a pool of numbers positioned in a manner where each row, column and diagonal depicted on said virtual card has an equal probability of being a winning row, column or diagonal, said at least one virtual game card having at least one instance of each number in said pool and at least one instance of a like number being depicted more than once; and a series of player terminals, each player terminal including a display, user interface and random generator configured to generate random number outcomes from a pool of numbers and strikes, and communicatively linked to said central system; wherein, for each player terminal participating in a game, said processor is configured to (i) display a same virtual game card for each player terminal; (ii) cause a random generator to select a unique random number or strike for each player terminal; (iii) daub or mark said virtual game card based on a matching number thereon wherein if multiple matching numbers are depicted on said virtual game card, automatically mark one like number based on a preestablished rule or randomly, or accept a player input related to which like number to mark; (iv) continue steps (ii) and (iii) until a preestablished number of strikes has been selected for each virtual game card thereby ending the game; (v) determine a number of rows, columns or diagonals which are fully marked on each virtual game card; (vi) determine the one or more virtual game cards with the most winning rows, columns and diagonals; and (vii) pursuant to a payout scheme, pay one or more winning players an award.
    • Claim:
      8. The game system of claim 7 wherein said matrix of numbers is a 5×5 matrix or a 6×6 matrix.
    • Claim:
      9. The game system of claim 8 wherein three is the preestablished number of strikes associated with said 5×5 matrix and wherein six is the preestablished number of strikes associated with said 6×6 matrix.
    • Claim:
      10. The game system of claim 7 wherein the preestablished rule comprises (i) to mark said virtual card to form a winning row, column or diagonal or (ii) if no winning row, column or diagonal is available, to mark a row, column or diagonal nearest to being a winning row, column or diagonal.
    • Claim:
      11. The game system of claim 7 wherein the random generator comprises dice or bingo balls.
    • Claim:
      12. The game system of claim 7 wherein the aggregate probability of numbers on spaces forming each row, column and diagonal being selected is the same.
    • Claim:
      13. A game method comprising: configuring a processor running executable instructions to: (i) select a virtual game card, said virtual game card comprising a matrix of numbers corresponding to a pool of numbers positioned in a manner where each row, column and diagonal depicted on said virtual game card has an equal probability of being a winning row, column or diagonal, said at least one virtual game card having at least one instance of each number in said pool and at least one instance of a like number being depicted more than once; (ii) cause said random generator to select a random number or strike based on a player input or automatically; (iii) daub or mark said virtual game card based on a matching number thereon wherein if multiple matching numbers are depicted on said game card, automatically mark one like number based on a preestablished rule or randomly, or accept a player input related to which like number to mark; (iv) continue steps (ii) and (iii) until a preestablished number of strikes have been randomly selected thereby ending a game; (v) determine a number of rows, columns or diagonals which are fully marked; and (vi) pursuant to a pay table, make a payout, if any, responsive to said number of fully marked rows, columns and diagonals.
    • Claim:
      14. The game method of claim 13 wherein said matrix of numbers is a 5×5 matrix or a 6×6 matrix.
    • Claim:
      15. The game method of claim 14 wherein three is the preestablished number of strikes associated with said 5×5 matrix and wherein six is the preestablished number of strikes associated with said 6×6 matrix.
    • Claim:
      16. The game method of claim 13 wherein the preestablished rule comprises (i) to mark said virtual card to form a winning row, column or diagonal or (ii) if no winning row, column or diagonal is available, to mark a row, column or diagonal nearest to being a winning row, column or diagonal.
    • Claim:
      17. The game method of claim 13 wherein the random generator comprises dice or bingo balls.
    • Claim:
      18. The game method of claim 13 wherein the aggregate probability of numbers on spaces forming each row, column and diagonal being selected is the same.
    • Current International Class:
      07
    • الرقم المعرف:
      edspap.20240273978