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A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology

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  • معلومة اضافية
    • Contributors:
      LInguistique et DIdactique des Langues Étrangères et Maternelles (LIDILEM); Université Stendhal - Grenoble 3; Situated Interaction, Collaboration, Adaptation and Learning (SICAL); Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS); Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Université de Lyon-Université Claude Bernard Lyon 1 (UCBL); Université de Lyon-Institut National des Sciences Appliquées de Lyon (INSA Lyon); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Lumière - Lyon 2 (UL2)-École Centrale de Lyon (ECL); Université de Lyon-Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS); Laboratoire de Recherche Magellan (MAGELLAN); Université Jean Moulin - Lyon 3 (UJML); Université de Lyon-Université de Lyon-Institut d'Administration des Entreprises (IAE) - Lyon; Supporting Interaction and Learning by Experience (SILEX); Laboratoire d'Informatique de l'Université du Mans (LIUM); Le Mans Université (UM)
    • بيانات النشر:
      CCSD
      ICST
    • الموضوع:
      2014
    • Collection:
      Université Jean Moulin - Lyon 3: Publications scientifiques (HAL)
    • نبذة مختصرة :
      International audience ; Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players' motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players' involvement in the game.
    • الرقم المعرف:
      10.4108/sg.1.3.e3
    • الدخول الالكتروني :
      https://hal.science/hal-01130945
      https://hal.science/hal-01130945v1/document
      https://hal.science/hal-01130945v1/file/TSG-loiseau_lavoue_marty_george.pdf
      https://doi.org/10.4108/sg.1.3.e3
    • Rights:
      info:eu-repo/semantics/OpenAccess
    • الرقم المعرف:
      edsbas.C4716D1D