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Atividade eletroencefalográfica de pacientes com acidente vascular cerebral na aprendizagem motora de um jogo baseado em realidade virtual

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  • معلومة اضافية
    • Contributors:
      Campos, Tânia Fernandes; http://lattes.cnpq.br/9406431536920693; http://lattes.cnpq.br/7200517552154428; Souza, Damião Ernane de; http://lattes.cnpq.br/1932273466740095; Cavalcanti, Fabricia Azevedo da Costa; Melo, Júlio César Paulino de; http://lattes.cnpq.br/2930421117873633; Rocha, Kliger Kissinger Fernandes; http://lattes.cnpq.br/1552785998852736
    • بيانات النشر:
      Universidade Federal do Rio Grande do Norte
      Brasil
      UFRN
      PROGRAMA DE PÓS-GRADUAÇÃO EM FISIOTERAPIA
    • الموضوع:
      2015
    • Collection:
      Universidade Federal do Rio Grande do Norte: Repositório Institucional (RI UFRN)
    • نبذة مختصرة :
      Stroke is the leading cause of long-term disability among adults and motor relearning is essential in motor sequelae recovery. Therefore, various techniques have been proposed to achieve this end, among them Virtual Reality. The aim of the study was to evaluate electroencephalographic activity of stroke patients in motor learning of a virtual reality-based game. The study included 10 patients with chronic stroke, right-hande; 5 with left brain injury (LP), mean age 48.8 years (± 4.76) and 5 with injury to the right (RP), mean age 52 years (± 10.93). Participants were evaluated for electroencephalographic (EEG) activity and performance while performing 15 repetitions of darts game in XBOX Kinect and also through the NIHSS, MMSE, Fugl-Meyer and the modified Ashworth scale. Patients underwent a trainning with 45 repetitions of virtual darts game, 12 sessions in four weeks. After training, patients underwent reassessment of EEG activity and performance in virtual game of darts (retention). Data were analyzed using ANOVA for repeated measures. According to the results, there were differences between the groups (PD and PE) in frequencies Low Alpha (p = 0.0001), High Alpha (p = 0.0001) and Beta (p = 0.0001). There was an increase in alpha activation powers and a decrease in beta in the phase retention of RP group. In LP group was observed increased alpha activation potency, but without decrease in beta activation. Considering the asymmetry score, RP group increased brain activation in the left hemisphere with the practice in the frontal areas, however, LP group had increased activation of the right hemisphere in fronto-central areas, temporal and parietal. As for performance, it was observed a decrease in absolute error in the game for RP group between assessment and retention (p = 0.015), but this difference was not observed for LP group (p = 0.135). It follows then that the right brain injury patients benefited more from darts game training in the virtual environment with respect to the motor learning process, ...
    • File Description:
      application/pdf
    • Relation:
      FERNANDES, Aline Braga Galvão Silveira. Atividade eletroencefalográfica de pacientes com acidente vascular cerebral na aprendizagem motora de um jogo baseado em realidade virtual. 2015. 92f. Tese (Doutorado em Fisioterapia) - Centro de Ciências da Saúde, Universidade Federal do Rio Grande do Norte, Natal, 2015.; https://repositorio.ufrn.br/jspui/handle/123456789/20760
    • Rights:
      Acesso Aberto
    • الرقم المعرف:
      edsbas.669B2AF9