نبذة مختصرة : OBJECTIVE: To assess the Internet gaming disorder in Aceh Besar, Indonesia. METHODOLOGY: The data collection involved gathering sociodemographic details and utilizing the 9-item Internet Gaming Disorder Scale in a dichotomous choice format. Descriptive statistics, such as frequency distribution and percentage, were employed for data analysis. RESULTS: The findings revealed that 53.2% of adolescents were classified as at-risk gamers, indicating a notable prevalence of Internet Gaming Disorder. CONCLUSION: This underscores the importance of parental support, supervision, and adolescent self-control, along with the involvement of mental health care providers in the community, to educate and prevent the onset of internet gaming disorder among adolescents.
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