Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

E-SPORTS: FROM THE PUERILE RECREATION WITH VIDEO GAMES TO THE GAMIFICATION OF SPORTS ; E-SPORTS: DE LA PUERIL RECREACIÓN CON VIDEOJUEGOS A LA GAMIFICACIÓN DEL DEPORTE ; E-SPORTS: DA RECREAÇÃO PUERIL COM VIDEOGAMES À GAMIFICAÇÃO DOS ESPORTES

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • معلومة اضافية
    • بيانات النشر:
      Universidad de Málaga
    • الموضوع:
      2020
    • Collection:
      Universidad de Málaga: Revistas UMA
    • نبذة مختصرة :
      The purpose of this manuscript includes the materialization of a theoretical, critical and dialectical construct that addresses gaming and the rise of e-sports in the sociocultural reality of the modern era. With a sophistic approach; realizes the different dimensions that make up the category addressed; listening to the necessary elements, which over time raised the practice of video games to the challenges of e-sports; where it is not only about recreation; competition, profit and sports dynamics also find a place. The article is of the documentary type, with bibliographic design, in which the bibliographic method and the documentary research technique were applied, in the analysis and interpretation of the files selected for this purpose. After a deep discussion, interesting results were achieved for the sciences: social, sports and even information; because in a reasonable way the physical, neurological and strategic effort exerted by gamers is described, as members of teams formally recognized by the communities allied to said industry. Finally, it could be concluded that given its characteristics and potentialities; practice with online video games (e-sports) can be classified as a sports discipline; where multiple gamers compete for success in virtual reality, which would give rise to the projection of their professional athletic profile, financial enrichment and world fame. ; El propósito del presente manuscrito comprende la materialización de un constructo teórico, crítico y dialéctico que aborde al gaming y el auge de los e-sports en la realidad sociocultural de la era moderna. Con un enfoque sofista; se da cuenta de las diferentes dimensiones que configuran la categoría abordada; auscultando los elementos necesarios, que con el tiempo elevaron la práctica con videojuegos hasta los desafíos del e-sports; donde no sólo se trata de recreación; también encuentran lugar la competición, el lucro y la dinámica deportiva. El artículo es del tipo documental, con diseño bibliográfico, en el cual se aplicó el ...
    • File Description:
      application/pdf
    • Relation:
      https://revistas.uma.es/index.php/JPEHM/article/view/7497/7239; https://revistas.uma.es/index.php/JPEHM/article/view/7497
    • الرقم المعرف:
      10.24310/JPEHMjpehm.v2i1.7497
    • الدخول الالكتروني :
      https://doi.org/10.24310/JPEHMjpehm.v2i1.7497
      https://doi.org/10.24310/JPEHMjpehm.v2i1
      https://revistas.uma.es/index.php/JPEHM/article/view/7497
    • Rights:
      Derechos de autor 2020 Journal of Physical Education and Human Movement
    • الرقم المعرف:
      edsbas.FEB4702D