Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Análise de jogos educacionais digitais como recurso para alfabetização de pessoas com deficiência intelectual ; Analysis of digital educational games as a resource for literacy of people with intellectual disabilities

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • معلومة اضافية
    • Contributors:
      Cecchin, Anidene de Siqueira
    • بيانات النشر:
      Universidade Federal de Santa Maria
      Brasil
      UFSM
      Centro de Artes e Letras
    • الموضوع:
      2017
    • Collection:
      Manancial - Repositório Digital da UFSM (Universidade Federal de Santa Maria)
    • نبذة مختصرة :
      Artigo (especialização) - Universidade Federal de Santa Maria, Centro de Artes e Letras, Curso de Especialização em Tecnologias da Informação e da Comunicação Aplicada à Educação, EaD, RS, 2017. ; This article reports a bibliographical research that investigated educational digital games that can be used in the AEE environment as a way of providing literacy for children with intellectual disabilities, based on the criteria of Juhlin (2010). The present study points out methodological aspects of research, based on the qualitative and quantitative axes. To achieve this goal, we sought to: 1) select some digital educational games to carry out the study; 2) to analyze the digital educational games about the possibility of use in the AEE room with children with intellectual disability; 3) identify its potential as a stimulus for the development of literacy in a playful and pedagogical way. The results pointed out that digital educational games can provide a playful, interactive and innovative learning for working with children with intellectual disabilities, since they present learning elements such as motivating effect, facilitating learning, problem solving, decision making, Recognition of patterns, information processing, creativity and critical thinking, learning by discovery, motor coordination and expert behavior, as well as the sonic and thematic resources of the child's context. ; Este artigo reporta uma pesquisa bibliográfica que investigou jogos digitais educacionais para que possam ser utilizados no ambiente do AEE, como forma de proporcionar a alfabetização de crianças com deficiência intelectual, com base nos critérios de Juhlin (2010). O presente estudo aponta aspectos metodológicos de investigação, baseados nos eixos qualitativo e quantitativo. Para realizar o objetivo proposto, buscou-se: 1) selecionar alguns jogos digitais educacionais; 2) analisar os jogos digitais educacionais selecionados quanto à possibilidade de utilização na sala de AEE, com crianças com deficiência intelectual; 3) identificar ...
    • File Description:
      application/pdf
    • Relation:
      http://repositorio.ufsm.br/handle/1/12629
    • الدخول الالكتروني :
      http://repositorio.ufsm.br/handle/1/12629
    • Rights:
      Acesso Aberto ; Attribution-NonCommercial-NoDerivatives 4.0 International ; http://creativecommons.org/licenses/by-nc-nd/4.0/
    • الرقم المعرف:
      edsbas.FE2505BE