Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Effect of action video games in eye movement behavior: a systematic review

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • معلومة اضافية
    • Contributors:
      Universitat Politècnica de Catalunya. Departament d'Òptica i Optometria; Universitat Politècnica de Catalunya. Doctorat en Enginyeria Òptica; Universitat Politècnica de Catalunya. GREO - Grup de Recerca en Enginyeria Òptica; Universitat Politècnica de Catalunya. VOS - Visió, Optometria i Salut
    • بيانات النشر:
      University of Bern
    • الموضوع:
      2024
    • Collection:
      Universitat Politècnica de Catalunya, BarcelonaTech: UPCommons - Global access to UPC knowledge
    • نبذة مختصرة :
      Previous research shows that playing action video games seems to modify the behavior of eye movements such as eye fixations and saccades. The aim of the current work was to determine the effect of playing action video games on eye movements behavior such as fixations, saccades and pursuits. A systematic research review in PubMed and Scopus databases was conducted to identify articles published between 2010 and 2022 which referred to action video games and eye movements, including fixations, saccades and pursuits. We included those that were experimental and quasi-experimental, comparing at least two groups between action vs. non-action video games players. All the studies included used an eye tracker to study eye movements. A total of 97 scientific articles were found in the databases. After inclusion criteria, thirteen articles (N=13) were analyzed for the present work, of which ten (n=10) had a cross-sectional design, and three (n=3) were randomized intervention studies. Playing regularly or training with action video games is not likely to produce changes in eye movements, based on the literature research analyzed. For future research, more interventional studies, with less gender bias, more sample participants and general consensus on the distinction between the action and non-action video games is needed. ; This publication is part of the project PID2020-112527RB-I00, funded by MCIN/AEI/10.13039/501100011033. ; Peer Reviewed ; Postprint (published version)
    • File Description:
      22 p.; application/pdf
    • Relation:
      https://bop.unibe.ch/JEMR/article/view/10959; info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2020-112527RB-I00/ES/FOTONICA BIOMEDICA Y MACHINE LEARNING PARA EL DIAGNOSTICO Y TRATAMIENTO DE DISFUNCIONES OCULARES, DETERIORO COGNITIVO Y ENFERMEDADES HEMATOLOGICAS/; http://hdl.handle.net/2117/415571
    • الرقم المعرف:
      10.16910/jemr.17.3.6%20
    • الدخول الالكتروني :
      http://hdl.handle.net/2117/415571
      https://doi.org/10.16910/jemr.17.3.6%20
    • Rights:
      Attribution 4.0 International ; http://creativecommons.org/licenses/by/4.0/ ; Open Access
    • الرقم المعرف:
      edsbas.FDE07CCE