Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Visualization in Motion in Video Games for Different Types of Data ; Visualisation localisée en mouvement dans les jeux vidéo pour différents types de données

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • معلومة اضافية
    • Contributors:
      Analysis and Visualization (AVIZ); Inria Saclay - Ile de France; Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Interdisciplinaire des Sciences du Numérique (LISN); Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Interaction avec l'Humain (IaH); Laboratoire Interdisciplinaire des Sciences du Numérique (LISN); Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS)-Institut National de Recherche en Informatique et en Automatique (Inria)-CentraleSupélec-Université Paris-Saclay-Centre National de la Recherche Scientifique (CNRS); ANR-19-CE33-0012,EMBER,Visualisations situées pour l'analyse de données personnelles(2019)
    • بيانات النشر:
      HAL CCSD
    • الموضوع:
      2022
    • الموضوع:
    • نبذة مختصرة :
      National audience ; We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed in the game. These visualizations frequently move across the screen due to camera changes or because the game elements themselves move. Our ultimate goal is to understand how motion factors affect visualization readability in video games and subsequently the players' performance in the game. We started our work by surveying the characteristics of how motion currently influences which kind of data representations in video games. We conducted a systematic review of 160 visualizations in motion in video games and extracted patterns and considerations regarding was what, and how visualizations currently exhibit motion factors in video games.
    • Relation:
      hal-03700418; https://inria.hal.science/hal-03700418; https://inria.hal.science/hal-03700418/document; https://inria.hal.science/hal-03700418/file/2022_Journ__Visu___Visualisation_Localis_e_en_Mouvement_dans_les_Jeux_Vid_o_pour_Diff_rents_Types_de_Donn_es.pdf
    • Rights:
      http://creativecommons.org/licenses/by/ ; info:eu-repo/semantics/OpenAccess
    • الرقم المعرف:
      edsbas.F592BF8E