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Use of Gamification During a Physical Education Class in Pandemic ; Uso de la gamificación durante una clase de Educación Física en pandemia ; Uso da gamificação durante uma aula de Educação Física em tempos de pandemia

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  • معلومة اضافية
    • بيانات النشر:
      EFDeportes, de T. Guterman
    • الموضوع:
      2022
    • نبذة مختصرة :
      Gamification in the educational field plays a very important role, by providing a new, active and interactive teaching-learning process. It seeks a novel coeducation through the implementation of playful tools and strategies where the student is the protagonist of their education. During the time of the pandemic, teachers have seen the need to use learning and knowledge technologies that contribute to developing innovative classes and reaching students in the context of virtuality. Physical Education classes have not been the exception, which is why in the present investigation a document is prepared that facilitates eight interactive games for elementary and secondary education based on tools and websites, contributing to educators to enrich their teachings through of the game. The research is considered descriptive with an exploratory design which, through platforms such as Genially, Puzzel and Triviar, facilitated the implementation of themes based on traditional games, board games, rote games, speed games, among others. Therefore, the objective of the article is to develop virtual games through the use of platforms for meaningful learning in Physical Education classes. ; La gamificación en el ámbito educativo juega un papel muy importante, al brindar un proceso de enseñanza aprendizaje nuevo, activo e interactivo. Busca una coeducación novedosa a través de la implementación de herramientas lúdicas y estrategias donde el estudiante sea el protagonista de su educación. Durante el tiempo de pandemia los docentes se han visto en la necesidad de utilizar tecnologías del aprendizaje y el conocimiento que contribuyan a desarrollar clases innovadoras y llegar a los estudiantes en el contexto de la virtualidad. Las clases de Educación Física no han sido la excepción por lo cual en la presente investigación se elabora un documento que facilita ocho juegos interactivos para la educación elemental y media en base a herramientas y sitios web, contribuyendo a los educadores a enriquecer sus enseñanzas a través del juego. ...
    • File Description:
      text/html
    • Relation:
      https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/2999/1621; https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/2999
    • الرقم المعرف:
      10.46642/efd.v27i290.2999
    • الدخول الالكتروني :
      https://doi.org/10.46642/efd.v27i290.2999
      https://efdeportes.com/efdeportes/index.php/EFDeportes/article/view/2999
    • Rights:
      Derechos de autor 2022 Lecturas: Educación Física y Deportes ; https://creativecommons.org/licenses/by-nc-nd/4.0
    • الرقم المعرف:
      edsbas.E20B936C