نبذة مختصرة : In this paper we describe the development and testing of a virtual exercise class for older people delivered in realtime using active gaming technology (Microsoft's Kinect for Xbox 360). Four seniors (women, aged 64-74) participated. Each person received a gaming console and face-to-face instruction. At a set time each week for 6 weeks, participants logged on to take part in a 30-minute exercise class led by an instructor. On-screen, each person was represented by an avatar (Avatar Kinect software). Participants were able to see the avatars on their television screen and hear each other via headsets. Overall, we found the virtual exercise class format to be feasible and acceptable to older people. Despite some limitations with the hardware and software, participants enjoyed the experience of learning to use new technology. The use of avatars added novelty and made the program fun. The potential for a virtual exercise class, using gaming technology and avatars, to increase physical activity and enhance social connection amongst older Australians warrants further investigation. ; No Full Text
Relation: Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016; OzCHI '16: The 28th Australian Conference on Human-Computer Interaction; Cyarto, EV; Batchelor, F; Baker, S; Dow, B, Active ageing with avatars: A virtual exercise class for older adults, Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016, 2016, pp. 302-309; http://hdl.handle.net/10072/404366
No Comments.