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Effect of gamification-based programs in the school physical education setting: a systematic review protocol ; Efecto de los programas basados en gamificación en el contexto de la Educación Física escolar: Un protocolo de revisión sistemática ; Efeito de programas baseados em gamificação no contexto da Educação Física escolar: Um protocolo de revisão sistemática

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  • معلومة اضافية
    • بيانات النشر:
      Universidad de Málaga
    • الموضوع:
      2022
    • Collection:
      Universidad de Málaga: Revistas UMA
    • نبذة مختصرة :
      Introduction: Gamification is an innovative methodology that uses game elements, such as, for instance, narrative, rewards, or avatars, to influence student´s motivation with the aim of improving the teaching and learning process. The main purpose of the systematic review presented in this protocol will be to examine the scientific literature on the effects of gamified didactic proposals in the context of Physical Education on learning and its mediators in schoolchildren. Method: The databases search following the search strategies and the download and collection in the reference manager will be completed from its insertion to December 2022. This search will include the following electronic bibliographic databases: Web of ScienceTM (all databases), Scopus, SPORTDiscus with Full Text, ERIC, and ProQuest Dissertations & Theses GlobalTM. Results: This systematic review will be a useful resource for teachers and researchers belonging to the area from Physical Education, since they will be able to easily know the current evidence about the topic, to know how this methodology is designed and its effectiveness compared to traditional methodologies. Discussion and conclusions: The systematic review to be carried out in the near future can provide information on the recommended length of gamification programs in Physical Education, its unique elements for improve the teaching and learning process, as well as describe the impact of intrinsic motivation on academic performance, improve the participation and increase of physical activity levels. ; Introducción: La gamificación es una metodología innovadora que utiliza elementos del juego, como por ejemplo, la narrativa, recompensas o avatares, para influir en la motivación de los estudiantes con el objetivo de mejorar el proceso de enseñanza y aprendizaje. El objetivo principal de la revisión sistemática presentada en este protocolo será el de examinar la literatura científica sobre los efectos de las propuestas didácticas gamificadas en el contexto de la Educación ...
    • File Description:
      application/pdf; text/html
    • Relation:
      https://revistas.uma.es/index.php/JPEHM/article/view/15901/16230; https://revistas.uma.es/index.php/JPEHM/article/view/15901/16270; https://revistas.uma.es/index.php/JPEHM/article/view/15901
    • الرقم المعرف:
      10.24310/JPEHMjpehmjpehm.v4i215901
    • الدخول الالكتروني :
      https://doi.org/10.24310/JPEHMjpehmjpehm.v4i215901
      https://doi.org/10.24310/JPEHMjpehmjpehm.v4i2
      https://revistas.uma.es/index.php/JPEHM/article/view/15901
    • Rights:
      Derechos de autor 2022 Carlos Alberto Becerra-Fernández ; https://creativecommons.org/licenses/by-nc-sa/4.0
    • الرقم المعرف:
      edsbas.BE4003B0