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Poetics of the fear. The use of horror’s convention in video games ; Poetyka grozy. Wykorzystanie konwencji gatunkowej horroru w grach cyfrowych

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  • معلومة اضافية
    • بيانات النشر:
      Adam Mickiewicz University Poznan
    • الموضوع:
      2018
    • Collection:
      Adam Mickiewicz University in Poznań: PRESSto / Uniwersytet im. Adama Mickiewicza w Poznaniu
    • نبذة مختصرة :
      The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-scene, including non-interactive cut-scenes, revealed in which ways video games refer to the film genres. In the second part of the work the author analyzes the category of the suspense in the digital medium, taking audial and visual aspects of video game into consideration. ; The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-scene, including non-interactive cut-scenes, revealed in which ways video games refer to the film genres. In the second part of the work the author analyzes the category of the suspense in the digital medium, taking audial and visual aspects of video game into consideration.
    • File Description:
      application/pdf
    • Relation:
      http://pressto.amu.edu.pl/index.php/i/article/view/17086/16877; http://pressto.amu.edu.pl/index.php/i/article/view/17086
    • الرقم المعرف:
      edsbas.B1A857FD