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Development of an Educational Game: Math-Masters

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  • معلومة اضافية
    • Contributors:
      Silva, Frutuoso Gomes Mendes da
    • الموضوع:
      2023
    • Collection:
      Universidade da Beira Interior: Ubi Thesis - Conhecimento Online
    • نبذة مختصرة :
      Development of Math-Masters - educational/serious game for learning of the basic multiplication in mathematics. Beyond being educational, Math-Masers is a deckbuilding roguelike game in the third perspective, where the player runs through tracks of enemies and must defeat them, in a fantasy medieval world setting. The main inspiration for Math-Masters is Fun Math Facts: Games for Kids, developed by Speedmind llc, where the player must defend itself from incoming monsters heading their way through math. The programming of the game was done by me, according to the design proposed by my colleague João Ferreira who also provided the models of the objects, art and game content. The game engine Unity was used, with the integration of an online database from PlayFab. About the Methodology, this document consists in showing how the game mechanics were implemented and how it is organized. The game is available to be tested in Itch.io through the following link: https: //thejokelion.itch.io/math-masters ; Desenvolvimento de Math-Masters - jogo com carácter didático e sério para aprendizagem da multiplicação básica. Para além de educacional, Math-Masters é um jogo deck-building roguelite na perspetiva de terceira pessoa, onde o jogador percorre trilhos com inimigos e tem de os derrotar no mundo medieval de fantasia. A principal inspiração de Math-Masters é Fun Math Facts: Games for Kids, desenvolvido por Speedymind llc, onde o jogador tem de se defender de monstros a ir na sua direção através da matemática. O utilizador possui um conjunto de cartas que permitem resolver os problemas matemáticos e dessa forma eliminar os inimigos e progredir no jogo. A programação do jogo foi realizada por mim, a partir do design proposto pelo colega João Ferreira que tambem providenciou os modelos dos objetos, arte e o conteúdo do jogo. Foi utilizado o motor de jogo Unity, com a integração da base de dados online PlayFab. Por isso o jogo requer internet para que o jogador se possa registar na base de dados e poder salvar o seu progresso. ...
    • Relation:
      http://hdl.handle.net/10400.6/13653; 203383095
    • الدخول الالكتروني :
      http://hdl.handle.net/10400.6/13653
    • Rights:
      openAccess ; http://creativecommons.org/licenses/by-nc-sa/4.0/
    • الرقم المعرف:
      edsbas.AE82EB1F