نبذة مختصرة : The purpose of this thesis is to investigate how design principles regarding body shape work in practice and how these affect the perception of a stylized 3D character's personality traits. We hope this can help animators and character designers gain an awareness of how character design affects the experience of the characters. This was investigated through a quantitative survey that was distributed in groups on Facebook and shared on our private Facebook profiles. For the questionnaire, nine animated film clips were created where three characters with triangular, round, and generic body shapes were tested against three different personality traits. These traits were loving, elation, and sadness. The answers from the questionnaire were used to analyze how spectatorsperceive animated characters depending on their body shape and to see if established design principles regarding character design are correct. The results from the survey showed that the respondents often had positive connotations to the round character and that the design principles that exist around the round body shape are correct. The respondents had several negative connotations to the triangular character even though the design principles could not be fully proven. The survey also showed that the majority of the respondents considered that the character's body language and level of expressiveness were more important for how they perceived the character's feelings and state of mind than the shape of the body. However, we can see clear patterns that body shape has influenced the respondents' perception of the characters; especially when the characters had similar body language and level of expressiveness among themselves. This shows that body shape and animation are strongest when used together. ; Syftet med uppsatsen är att undersöka hur designprinciper gällande kroppsform fungerar i praktiken och hur dessa påverkar uppfattningen av en stiliserad 3D-karaktärs personlighetsmässiga egenskaper. Det här hoppas vi kan hjälpa animatörer och ...
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