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Do you want to learn physics? Please play angry birds (but with epistemic goals)

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  • معلومة اضافية
    • بيانات النشر:
      Southern New Hampshire University, USA
    • الموضوع:
      2020
    • Collection:
      Universidad Complutense de Madrid (UCM): E-Prints Complutense
    • نبذة مختصرة :
      Funding The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The Spanish Ministry of Innovation, Science and Universities has supported this research through the Project EDU2017-82243-C2-1-R. Referencias bibliográficas • Alderoqui-Pinus D., Pozo J. I., (2013) Epistemic actions in science museums. Families interacting with the mirror room exhibit. Revista de Psicodidáctica 18(2): 275–292. doi:10.1387/RevPsicodidact.6934. • Almeida P. A., (2012) Can I ask a question? The importance of classroom questioning. Procedia-Social and Behavioral Sciences 31: 634–638. • Anderson J., Barnett M., (2011) Using videogames to support pre-service elementary teachers learning of basic physics principles. Journal of Science Education and Technology 20(4): 347–362. • Anderson J. L., Barnett M., (2013) Learning physics with digital game simulations in middle school science. Journal of Science Education and Technology 22(6): 914–926. • Annetta L. A., Minogue J., Holmes S. Y., Cheng M. T., (2009) Investigating the impact of videogames on high school students’ engagement and learning about genetics. Computers & Education 53(1): 74–85. • Bideau B., Kulpa R., Vignais N., Brault S., Multon F., Craig C., (2010) Using virtual reality to analyze sports performance. IEEE Computer Graphics and Applications 30(2): 14–21. • Boot W. R., Kramer A. F., Simons D. J., Fabiani M., Gratton G., (2008) The effects of video game playing on attention, memory, and executive control. Acta psychologica 129(3): 387–398. • Boyle E. A., Hainey T., Connolly T. M., Gray G., Earp J., Ott M., Pereira J., (2016) An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games. Computers & Education 94: 178–192. • Brown A. L., Palincsar A. S., (1989) Guided cooperative learning and individual knowledge acquisition. In: Resnick L. B., (ed) Knowing, learning and instruction: Essays in honor of Robert Glaser, Hillsdale, ...
    • File Description:
      application/pdf
    • ISSN:
      0735-6331
      1541-4140
    • Relation:
      Project EDU2017-82243-C2-1-R; de Aldama C., Pozo J-I. (2020). Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals). Journal of Educational Computing Research, 58(1), 3-28. DOI:10.1177/0735633118823160; https://hdl.handle.net/20.500.14352/94899
    • الرقم المعرف:
      10.1177/0735633118823160
    • الدخول الالكتروني :
      https://hdl.handle.net/20.500.14352/94899
      https://doi.org/10.1177/0735633118823160
    • Rights:
      open access
    • الرقم المعرف:
      edsbas.A78927D0