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Design, Development and Validation of an Educational Methodology Using Immersive Augmented Reality for STEAM Education ; Diseño, desarrollo y validación de una metodología educativa que utiliza la Realidad Aumentada Inmersiva para la educación en el ámbito STEAM

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  • معلومة اضافية
    • Contributors:
      European Regional Development Fund; Regional Government of Galicia, Spain; Ministry of Science and Innovation, Spain
    • بيانات النشر:
      University of Alicante
    • الموضوع:
      2023
    • Collection:
      Journal of New Approaches in Educational Research (Alicante University)
    • نبذة مختصرة :
      The main objective of this study is the design and validation of an educational methodological model based on the use of immersive technological resources (Augmented Reality – AR) to improve learning processes in secondary education science subjects (Biology and Geology). The process was developed based on three main quantitative studies: an exploratory study, a study of performance divided into three cases studies, and an attitudinal study. The information obtained was completed with a fourth qualitative study of the training of teachers who participate in educational technology. This research provides empirical evidence that allows validation of the methodological model developed to explain key concepts and to improve the level of motivation and acceptance of AR technology by students. The proposed model can induce improvements in educational processes in the field of STEAM when used with an immersive AR technological resource and an adapted digital evaluation system. It also demonstrates that teachers require specific training in connection with the creation and the adequate use of AR educational resources, and of digital evaluation systems as well. The results of this study have important implications for the field of education, demonstrating the potential of AR technology to improve learning outcomes and the need for teacher training in its use. ; El presente estudio tiene como objetivo fundamental el diseño y la validación de un modelo metodológico educativo basado en el uso de recursos tecnológicos inmersivos (Realidad Aumentada – RA) para mejorar los procesos de aprendizaje en las materias de ciencias de la enseñanza secundaria (Biología y Geología). El proceso se desarrolló tomando como base tres estudios cuantitativos principales: un estudio exploratorio; un estudio sobre el rendimiento dividido en tres estudios de caso; y un estudio actitudinal. La información obtenida se completó con un cuarto estudio cualitativo sobre la formación de los docentes que participan en la tecnología educativa. Esta ...
    • File Description:
      application/pdf; application/epub+zip; application/xml; text/html
    • Relation:
      https://naerjournal.ua.es/article/view/v12n1-2/947; https://naerjournal.ua.es/article/view/v12n1-2/976; https://naerjournal.ua.es/article/view/v12n1-2/966; https://naerjournal.ua.es/article/view/v12n1-2/948; https://naerjournal.ua.es/article/view/v12n1-2
    • الرقم المعرف:
      10.7821/naer.2023.1.1250
    • الدخول الالكتروني :
      https://naerjournal.ua.es/article/view/v12n1-2
      https://doi.org/10.7821/naer.2023.1.1250
    • Rights:
      Copyright (c) 2023 Journal of New Approaches in Educational Research ; http://creativecommons.org/licenses/by-nc-nd/4.0
    • الرقم المعرف:
      edsbas.95A08D00