نبذة مختصرة : V diplomskem delu raziskujem, kako tehnologija vpliva na evolucijo grafične podobe v video igrah. Zanima me korelacija likovnih prvin v povezavi s tehnologijo in grafično podobo. Prav tako skušam ugotoviti, kako grafična podoba v video igrah vpliva na potopitveni učinek. Namen diplomskega dela je pregledati evolucijo grafične podobe video iger od njihovega nastanka do danes, in sicer z uporabo sodobne metode arheologije medijev. Z zgodovinskim pregledom sem ugotovil, da tehnične omejitve vsekakor vplivajo na grafično podobo v video igrah. Ugotovil sem tudi, da včasih tehnologija poganja evolucijo grafične podobe, včasih pa je ravno obratno in grafična podoba poganja evolucijo tehnologije, potrebne za grafično podobo. Ugotovil sem, da brez likovnih prvin ne bi bilo grafičnega izrisa. Grafična podoba vpliva tudi na potopitev in čim bolj je le ta podobna svetu, ki nas obdaja, bolj prepričljiva je potopitev. ; This diploma thesis explores how technology affects the evolution of graphics in video games. We were interested in the correlation artistic elements have with technology and graphics. Additionally, we wanted to establish how video game graphics influence the immersion effect. The thesis aims to provide a historical overview of video game graphics from its origins and up to the present by using the modern method of media archaeology. The historical overview has shown that technical restrictions unequivocally affect the graphics of video games. We have established that, in some cases, technology is the one encouraging the evolution of graphics, while in other cases it is the graphics that encourage the evolution of technology, required for specific graphics. We have also asserted that without artistic elements there would be no graphic display. Furthermore, graphics also influence the immersion effect. The more they reflect the world around us, the more convincing the immersion.
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