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Develop advanced 3D assets for modern game productions

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  • المؤلفون: Evelyn Schwab; Damian Scott
  • المصدر:
    Swinburne Commons
  • نوع التسجيلة:
    moving image (video)
  • اللغة:
    unknown
  • معلومة اضافية
    • بيانات النشر:
      Swinburne Commons
    • الموضوع:
      2022
    • Collection:
      Swinburne University of Technology: Swinburne Image Bank
    • نبذة مختصرة :
      In this project, students will utilize the Adobe Substance 3D suite to develop advanced 3D game assets for use in modern game productions. With the introduction of Substance 3D Modeller, this project can be completed entirely within the Adobe Creative Cloud software. By completing this project, students will be able to: • Develop game-ready 3D models • Create procedural materials using substance 3D designer • Design and produce textures for 3D assets in a standard game pipeline The resources include: • A lesson plan for teaching applicable Adobe software • Project instructions for students • An example video game trailer (Orkus - Scion of the Wyrm) This resource could be implemented successfully in a course specifically geared towards the outcome or as part of broader program for general game development.
    • Relation:
      Adobe Innovation Grants 2022; e86c28e7-e918-489a-9ba9-0d2e6547e011; https://commons.swinburne.edu.au/items/e86c28e7-e918-489a-9ba9-0d2e6547e011/1/
    • الدخول الالكتروني :
      https://commons.swinburne.edu.au/items/e86c28e7-e918-489a-9ba9-0d2e6547e011/1/
    • Rights:
      Copyright owned by Swinburne University of Technology. Some re-use permitted (Creative Commons BY). ; http://creativecommons.org/licenses/by/4.0/
    • الرقم المعرف:
      edsbas.89B31F55