نبذة مختصرة : This article summarizes the most important results out of an investigation whose general objective was defined as “using Integer Linear Programming (ILP) to resolve two-dimensional (2D) material cutting of rectangular pieces”. It presents an alternative approach of material cutting different than the classic methods, addressing the problem by using “cutting of substitution variants” (e.g. larger pieces are considered as though they were raw material too). These substitution-variants are later defined as new unknowns in the mathematical modeling of the situation being studied, to generally reduce the number of variables in the model. A Software was designed and implemented with an algorithm for the generation of 2D cutting variants, which executes the mathematical processing from the model and interprets the results obtained in a practical way. Also as an example, this article shows the results on comparing the use of the proposed solution versus the heuristic route when solving 2D cutting problems. The Software was deployed in a polygraphic company whose production process involves the cutting of rectangular pieces of cardboard, with satisfactory results in the control of the production and a significant reduction in raw material waste. ; En el artículo se presentan los principales resultados obtenidos durante el desarrollo de una investigación que definió como objetivo general “utilizar la Programación Lineal en Enteros (PLE) en la solución de problemas de corte de materiales en dos dimensiones (corte 2D) para piezas rectangulares”. Se utiliza una opción alternativa a las clásicas al abordar el problema a través de la implementación en el corte de variantes de sustitución (se consideran las piezas de mayor tamaño como si fueran también materia prima) definidas después como nuevas incógnitas en la modelación matemática de la situación en estudio para disminuir en general la cantidad de variables en el modelo. Se diseña e implementa un sistema informático (programa computacional que tiene implícito un algoritmo ...
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