نبذة مختصرة : Immersive virtual reality (IVR) is rapidly being adopted in classrooms because of thepotential benefits to learning it affords. However, there are still many gaps in ourunderstanding of the various types of educational IVR and how they uniquely impactlearning. One effective method of designing an IVR experience to improve learningoutcomes is to include a narrative. However, if narrative IVR is to be widely adopted inclassrooms, more needs to be known about how it benefits learning and how it should bedesigned to maximise these benefits. This research focuses on investigating the cognitive andaffective learning outcomes of utilising narrative IVR in education, making theoreticalcontributions through the publication of empirical research and practice contributions via thedesign of significant creative artefact, Thin Ice VR.To achieve this aim, this thesis adopts a pragmatic perspective that draws on practice tosupport theory in solving a real-world enquiry. Utilising a mixed methods methodology incombination ...
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