نبذة مختصرة : Game theory has many implementations such as economics, statistics, engineering and computer sciences especially artificial intelligence. In the present study, it has been implemented in the educational technology field. The aim of this study is to compare some features of two mathematics courses that include and not include the use of Smart Board Technology (SBT) via game-theoretical analysis. For this purpose, to form the mathematical game model and to formulate the solution, the data are obtained from the answers of elementary mathematics pre-service teachers to the data collection tool. The questionnaire developed by the researchers as a data collection tool consists of 15 items and is in a 5-point Likert type. According to the answers to the questionnaire, a mathematical game problem is established. The problem is a zero-sum game problem presenting the situation of two mathematics courses conducted in different ways, which are considered as rival to each other. Thirty-eight pre-service mathematics teachers from a public university in Turkey participate in the research. This research has a quantitative nature and is a descriptive study. Results reveal that the usage of SBT is more superior in terms of student features than mathematics lessons exclude the SBT. Namely, teaching with SBT is advantageous in terms of being funny, drawing attention, ensuring retention, being clarity and suitability for group study. It is hoped that this study will shed light on future research in terms of setting an example for the use of game theory in educational research and determining the positive and negative opinions of pre-service mathematics teachers about the use of smart board technology in their lessons.
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