Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Jogos educacionais digitais como ferramentas promissoras no processo de aprendizagem dos campos de experiências da educação infantil

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • معلومة اضافية
    • Contributors:
      Madeira, Charles Andrye Galvão; http://lattes.cnpq.br/8660812664847301; orcid:0000-0002-4460-2877; http://lattes.cnpq.br/2381782879955327; Paiva, Maria Cristina Leandro de; Petry, Arlete dos Santos; Cordeiro, Sandro da Silva; Moita, Filomena Maria Gonçalves da Silva Cordeiro
    • بيانات النشر:
      Universidade Federal do Rio Grande do Norte
      Brasil
      UFRN
      PROGRAMA DE PÓS-GRADUAÇÃO EM INOVAÇÃO EM TECNOLOGIAS EDUCACIONAIS
    • الموضوع:
      2020
    • Collection:
      Universidade Federal do Rio Grande do Norte: Repositório Institucional (RI UFRN)
    • نبذة مختصرة :
      Contemporary children are users of electronic devices from the early age, which substantially transforms their social and school reality. On these devices, we have digital games that are a tool in which young people of the current generation are very interested. This tool is a promising alternative for teaching practice, as long as they can assist in the development of skills and competences. However, despite the evident potential of digital games and the current need to seek strategies to develop children skills and competences listed in the National Common Curricular Base (BNCC), kindergarten is still far from integrating these tools into their pedagogical practices. The present work aims to highlight the contributions of digital educational games in the context of the kindergarten learning process based on the BNCC experience fields. The research was carried out at a kindergarten school at UFRN, with a children group aged 5 and 6 years old. For this end, a paradigm of qualitative research and action research procedures were adopted and organized in four steps: a) exploration of the research area and a systematic literature review; b) elaboration of the methodology to be applied, selecting digital educational games to be used and characterizing children participation; c) collect feedback from children based on observations, dialogues, interviews and experiences; d) carry out interventions to apply the strategy that was planned. The research highlights the possibility of pedagogical and intentional use of digital educational games in an articulated way with the BNCC experience fields, expanding the cultural repertoire and the possibilities of children expression and communication. This is confirmed by the practical results obtained by the work that point out how digital games can be part of children's daily lives, since the children appropriate this instrument by establishing relationships with their learning process. Therefore, digital games enable significant cognitive and motor skills experiences that ...
    • File Description:
      application/pdf
    • Relation:
      ARAÚJO, Lucineide Cruz. Jogos educacionais digitais como ferramentas promissoras no processo de aprendizagem dos campos de experiências da educação infantil. 2020. 217f. Dissertação (Mestrado Profissional em Inovação em Tecnologias Educacionais) - Instituto Metrópole Digital, Universidade Federal do Rio Grande do Norte, Natal, 2020.; https://repositorio.ufrn.br/handle/123456789/32436
    • Rights:
      Acesso Aberto
    • الرقم المعرف:
      edsbas.67A024EB