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GamIFica - Uma Solução Gamificada para Engajar Alunos de Ensino Médio de um Curso Técnico em Informática

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  • المؤلفون: Giacobo, Danilo; Moreira de Souza, Odair
  • المصدر:
    Anais do Computer on the Beach; v. 14 (2023): Computer on the Beach 2023; 465-467 ; 2358-0852
  • نوع التسجيلة:
    article in journal/newspaper
  • اللغة:
    Portuguese
  • معلومة اضافية
    • بيانات النشر:
      Fundação Universidade do Vale do Itajaí - UNIVALI
    • الموضوع:
      2023
    • Collection:
      Portal de Periódicos da Univali (Universidade do Vale do Itajaí)
    • نبذة مختصرة :
      One of the problems currently encountered by high school andtechnical teachers in their classes is the lack of motivation,engagement and student interest in the curricular components of acourse. One way to alleviate this problem is to use the concept ofgamification in education. Gamification is the use of gameelements outside the game environment with the aim ofmotivating individuals, helping to solve problems and promotinglearning. The objective of this work is to present and evaluate aproposal for a gamified web solution to engage, encouragestudents to deliver the proposed activities in the classroom, ontime, in a playful, fun and competitive way.
    • File Description:
      application/pdf
    • Relation:
      https://periodicos.univali.br/index.php/acotb/article/view/19496/11299; https://periodicos.univali.br/index.php/acotb/article/view/19496
    • الرقم المعرف:
      10.14210/cotb.v14.p465-467
    • الدخول الالكتروني :
      https://periodicos.univali.br/index.php/acotb/article/view/19496
      https://doi.org/10.14210/cotb.v14.p465-467
    • Rights:
      Copyright (c) 2023 Anais do Computer on the Beach
    • الرقم المعرف:
      edsbas.64D6D046