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Analiza strategija digitalnih komunikacija vodećih gaming kompanija u Hrvatskoj ; Analysis of digital communication strategies of leading gaming companies in Croatia

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  • معلومة اضافية
    • Contributors:
      Jozić, Nikola
    • بيانات النشر:
      Sveučilište Sjever. Sveučilišni centar Varaždin. Odjel za multimediju.
      University North. University centre Varaždin. Department of Multimedia, Design and Application.
    • الموضوع:
      2024
    • Collection:
      University North Digital Repository
    • نبذة مختصرة :
      Tema ovog završnog rada je Analiza vodećih gaming kompanija u Hrvatskoj. Budući da se Hrvatska gaming industrija u nazad par godina počela probijati na globalno tržište, još uvijek rast nije proporcionalan s time što kao država puna mladih talentiranih ljudi može ponuditi. Na primjer, Croteam je jedna od većih Hrvatskih tvrtka koje su se uspjele probiti na globalno tržište sa svojom nepoznatijom igrom „Serious Sam“. Ideja ovog rada jest istražiti digitalne komunikacije i strategije vodećih gaming kompanija u Hrvatskoj te istražiti i zaključiti zašto su neke kompanije više poznate od drugih i kako bi mogle poboljšati svoj doseg u digitalnom svijetu. Shodno tome, sastavni dio rada je Google anketa koja je pružila uvid u prisustvo gaming kompanija u digitalnom svijetu i koliko dopiru do ljudi. Rad se sastoji od pisanog djela i Google ankete koja je detaljno analizirana. Realizacija rada biti će detaljno opisana korak po korak kroz cijeli rad, kako bi proces i ideja rada bili što jasniji. ; The topic of this thesis is the Analysis of leading gaming companies in Croatia. As the Croatian gaming industry has started to break into the global market in recent years, its growth is still not proportional to what a country full of young, talented individuals can offer. For example, Croteam is one of the larger Croatian companies that have successfully broken into the global market with their well-known game, Serious Sam. The aim of this thesis is to explore the digital communications and strategies of the leading gaming companies in Croatia, and to investigate why some companies are more recognized than others and how they could improve their reach in the digital world. Accordingly, an integral part of the thesis is a Google survey that provided insights into the presence of gaming companies in the digital world and how far they reach their audience. The work consists of both a written part and a Google survey that has been thoroughly analyzed. The realization of the thesis will be described step by step throughout the ...
    • File Description:
      application/pdf
    • Relation:
      https://repozitorij.unin.hr/islandora/object/unin:7407; https://urn.nsk.hr/urn:nbn:hr:122:562269; https://repozitorij.unin.hr/islandora/object/unin:7407/datastream/PDF
    • الدخول الالكتروني :
      https://repozitorij.unin.hr/islandora/object/unin:7407
      https://urn.nsk.hr/urn:nbn:hr:122:562269
      https://repozitorij.unin.hr/islandora/object/unin:7407/datastream/PDF
    • Rights:
      http://rightsstatements.org/vocab/InC/1.0/ ; info:eu-repo/semantics/openAccess
    • الرقم المعرف:
      edsbas.539FDBD0