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O desenvolvimento de games como metodologia de ensino-aprendizagem e estratégia para promover o protagonismo juvenil

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  • معلومة اضافية
    • بيانات النشر:
      Computer Brazilian Society (Sociedade Brasileira de Computação – SBC)
    • الموضوع:
      2019
    • Collection:
      Comissão Especial de Informática na Educaçã: Portal de Publicações da CEIE
    • نبذة مختصرة :
      This article presents an experience of using a neuropedagogical strategy for the development of intelligent games as a learning tool, aiming to promote the cognitive and social development of areas of great social vulnerability through the use of Digital Information and Communication Technologies. Students, by appropriating technology, become multipliers of the processes they experience, spreading computational thinking and metacognition.
    • File Description:
      application/pdf
    • Relation:
      http://ojs.sector3.com.br/index.php/sbie/article/view/8813/6371; http://ojs.sector3.com.br/index.php/sbie/article/view/8813
    • الرقم المعرف:
      10.5753/cbie.sbie.2019.853
    • الدخول الالكتروني :
      http://ojs.sector3.com.br/index.php/sbie/article/view/8813
      https://doi.org/10.5753/cbie.sbie.2019.853
    • Rights:
      Direitos autorais 2019 Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação - SBIE)
    • الرقم المعرف:
      edsbas.501A20C4