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Achieving Dynamic Difficulty Adjustment in a Physics-Based Shooter Game

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  • معلومة اضافية
    • الموضوع:
      2024
    • Collection:
      Theseus.fi (Open Repository of the Universities of Applied Sciences / Ammattikorkeakoulujen julkaisuarkisto)
    • نبذة مختصرة :
      Dynamic Difficulty Adjustment (DDA) is the process of adjusting the difficulty of a video game in real-time in response to player skill, attempting to create an enjoyable player experience for many types of players. This study aimed to achieve DDA on a custom-made shooter game heavily based on physics. A DDA system is developed that allows for the modification of two aspects: physics-based movement mechanics, and more traditionally, effectiveness of in-game opponents. Testing both approaches with a sample of participants possessing several levels of skill, a difference was observed in statistical player performance, but participants observed little difference between the two modes in terms of shaping their player experience.
    • Relation:
      http://www.theseus.fi/handle/10024/861170; URN:NBN:fi:amk-2024053118954
    • الدخول الالكتروني :
      http://www.theseus.fi/handle/10024/861170
    • Rights:
      fi=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|sv=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|en=All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.|
    • الرقم المعرف:
      edsbas.49AE97F1