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Lutin Game Lab ; : Rapport final du projet ANR 2006-2008 (annexes scientifiques)

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  • معلومة اضافية
    • Contributors:
      Laboratoire d'anthropologie et de sociologie. UHB (LAS); MEN : EA2241-Université de Rennes 2 (UR2); Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES); Laboratoire des Usages en Technologies d'Information Numériques (LUTIN); Université Paris 8 Vincennes-Saint-Denis (UP8)-Université de Technologie de Compiègne (UTC)-CITE SCIENCES IND-Université de Rennes 2 (UR2); Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Sorbonne Université (SU)-Centre National de la Recherche Scientifique (CNRS); Connaissance Organisation et Systèmes TECHniques (COSTECH); Université de Technologie de Compiègne (UTC); Machine Learning and Information Retrieval (MALIRE); Laboratoire d'Informatique de Paris 6 (LIP6); Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS)-Université Pierre et Marie Curie - Paris 6 (UPMC)-Centre National de la Recherche Scientifique (CNRS); ANR-06-RIAM-0013,LUTIN GAME L,Laboratoire des usages en technologies d'information numérique GAME LAB(2006)
    • بيانات النشر:
      HAL CCSD
    • الموضوع:
      2009
    • Collection:
      Archive ouverte HAL (Hyper Article en Ligne, CCSD - Centre pour la Communication Scientifique Directe)
    • نبذة مختصرة :
      As a 24 months platform project, Lutin Game Lab was designed for making academic researchers and game companies cooperate in order to reach a new stage in the process of game quality assessment, before and after they are available on the market. The project was organized along 6 WP, all of them having fulfilled their specific goals, although we had to endure some delays due to the time required for settling the technical platform and due to the lack of time available for the companies to collaborate during the year 2008. The project results can be summed up in 4 different aspects: * A platform is now open to companies as well as to academic labs, equipped with all the devices and the softwares needed for conducting evaluation of gamers behaviour, including all game platforms, excepted for on-line games. Two eye-tracking devices and sensorial analysis tools are part of the equipment of the platform. This technical platform is operated by the UMS CNRS Lutin at the Cité des Sciences in Paris. * The methods created for analyzing the existing games and the ones in development phase were scientifically validated and adapted to the requirements of companies (time needed, display of the results, prerequisites and modes of cooperation with developers). These methods have not yet been tested in the developing phase of real games except for one of them (QRC), due to the workload of developers during this period. * The methods are the following: o Artificial expert for the prediction of gamers judgments based on a description framework of game properties. A subjective evaluation database has been designed using the data collected during the tests of 240 gamers (experts and naives) expressing judgments in a 11 items questionnaire, using the data from an objective description of game properties and the data obtained through an "objectivated subjective" description of games qualities retrieved from experts who designed and filled up a framework of 56 items per game genre (126 iterations). This expert allows companies to test ...
    • Relation:
      halshs-00371331; https://halshs.archives-ouvertes.fr/halshs-00371331; https://halshs.archives-ouvertes.fr/halshs-00371331/document; https://halshs.archives-ouvertes.fr/halshs-00371331/file/annexes_scientifiques_Lutin_Game_Lab.pdf
    • Rights:
      info:eu-repo/semantics/OpenAccess
    • الرقم المعرف:
      edsbas.40058B42