Item request has been placed! ×
Item request cannot be made. ×
loading  Processing Request

Understanding Children's Avatar Making in Social Online Games ...

Item request has been placed! ×
Item request cannot be made. ×
loading   Processing Request
  • معلومة اضافية
    • بيانات النشر:
      arXiv
    • الموضوع:
      2025
    • Collection:
      DataCite Metadata Store (German National Library of Science and Technology)
    • نبذة مختصرة :
      Social online games like Minecraft and Roblox have become increasingly integral to children's daily lives. Our study explores how children aged 8 to 13 create and customize avatars in these virtual environments. Through semi-structured interviews and gameplay observations with 48 participants, we investigate the motivations behind children's avatar-making. Our findings show that children's avatar creation is motivated by self-representation, experimenting with alter ego identities, fulfilling social needs, and improving in-game performance. In addition, designed monetization strategies play a role in shaping children's avatars. We identify the ''wardrobe effect,'' where children create multiple avatars but typically use only one favorite consistently. We discuss the impact of cultural consumerism and how social games can support children's identity exploration while balancing self-expression and social conformity. This work contributes to understanding how avatar shapes children's identity growth in social ...
    • الرقم المعرف:
      10.48550/arxiv.2502.18705
    • الدخول الالكتروني :
      https://dx.doi.org/10.48550/arxiv.2502.18705
      https://arxiv.org/abs/2502.18705
    • Rights:
      Creative Commons Attribution Share Alike 4.0 International ; https://creativecommons.org/licenses/by-sa/4.0/legalcode ; cc-by-sa-4.0
    • الرقم المعرف:
      edsbas.2CD622F0