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The Curatorship of the Game Science Museum for Scientific Dissemination in the Sociocultural Dimension ; La Curaduría del Museo Game Ciencia Para la Divulgación Científica en la Dimensión Sociocultural ; A Curadoria do Museu Game Ciência Para Divulgação Científica na Dimensão Sociocultural

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  • معلومة اضافية
    • بيانات النشر:
      Associação Brasileira de Pesquisa em Educação em Ciências
    • الموضوع:
      2024
    • Collection:
      UFMG - Universidade Federal de Minas Gerais: Portal de Periódicos
    • نبذة مختصرة :
      Curation in museums is a multidisciplinary process that involves constructing an exhibition discourse, which the visitor perceives through their senses and gives meaning to the experiences in these spaces. The literature indicates few studies that focus on the conception of exhibitions themselves, lacking solid theoretical foundations within this process of constitution. Therefore, as a new space, the Game Science Museum had this concern as a research field aimed at Scientific Dissemination in a sociocultural context through digital games and the consoles (video game devices) as objects to be musealized. This study, with is interdisciplinary approach, aims to analyze the Game Science Museum exhibition discourse, considering its curation constitution from the perspective of Scientific Dissemination in a sociocultural context. As a research question, it sought to identify how the conception of a game museum can be structured from a sociocultural dimension of learning in science education. This characterization was based on the studies of Martha Marandino regarding the notion of exhibition discourse and on James Wertsch's Theory of Mediated Action for the planning of museological activities in the sociocultural aspect of learning. In light of the explored research field, the curatorial actions developed for the Museu Game Ciência carry substantial elements possibly capable of awakening in visitors decision-making, dialogicity, social interaction, critical positions, and reflection on the social impacts of science. ; La curaduría en los museos se refiere a un conjunto de acciones basadas en la construcción de un discurso expositivo, que el visitante percibe a través de sus sentidos y que da significado a las experiencias vividas en estos espacios. La literatura indica pocos estudios que se centran en la concepción de las exposiciones en sí, careciendo de bases teóricas sólidas dentro de este proceso de constitución. Por eso, como un espacio nuevo, el Museo Game Ciencia tuvo esta preocupación como campo de ...
    • File Description:
      application/pdf
    • Relation:
      https://periodicos.ufmg.br/index.php/rbpec/article/view/51085/44598; https://periodicos.ufmg.br/index.php/rbpec/article/view/51085
    • الرقم المعرف:
      10.28976/1984-2686rbpec2024u713738
    • الدخول الالكتروني :
      https://periodicos.ufmg.br/index.php/rbpec/article/view/51085
      https://doi.org/10.28976/1984-2686rbpec2024u713738
    • Rights:
      Copyright (c) 2024 Genildo Viana do Nascimento, Hawbertt Rocha Costa ; http://creativecommons.org/licenses/by/4.0
    • الرقم المعرف:
      edsbas.13877953