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How ID Models Help with Game-Based Learning: An Examination of the Gentry Model in a Participatory Design Project
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- المؤلفون: Fang, Jun; Strobel, Johannes
- اللغة:
English
- المصدر:
Educational Media International. 2011 48(4):287-306.
- الموضوع:
2011
- نوع التسجيلة:
Journal Articles
Reports - Research
- معلومة اضافية
- Peer Reviewed:
Y
- المصدر:
20
- Education Level:
Higher Education
Postsecondary Education
- الموضوع:
- الرقم المعرف:
10.1080/09523987.2011.632277
- ISSN:
0952-3987
- نبذة مختصرة :
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available research are diverse. One prominent explanation is the lack of established guidelines. This paper addresses the issues of game design guidelines through a qualitative phenomenographic perspective of the experience of a group of students designing an educational game utilizing an adapted instructional design (ID) model--the gentry model. The results revealed the participants benefited from the process primarily in two capacities: a significant growth in their knowledge of game design and content knowledge; and great enjoyment and high motivation in the learning process. We conclude ID models with proper adaption and adjustment are effective to provide guidance and improve the efficacy of game-based learning if more ID models will be examined. (Contains 2 figures.)
- نبذة مختصرة :
As Provided
- Number of References:
62
- الموضوع:
2011
- الرقم المعرف:
EJ948209
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