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HOW GAMING Could Improve Information Literacy.
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- المؤلفون: Doshi, Ameet
- المصدر:
Computers in Libraries. May2006, Vol. 26 Issue 5, p14-17. 4p. 1 Color Photograph.
- معلومة اضافية
- الموضوع:
- نبذة مختصرة :
The article outlines some ideas about the potential for integrating for gaming with information literacy. First of all, it is important to recognize that gaming is not necessarily all about electronic or digital games. As an example, librarians at Williams College in Massachusetts challenge first-year students to solve the mystery of a rare book theft at the college by applying database search skills. Another possibility is playing evidence-based games, such as those being used at medical schools. Students could be instructed to properly diagnose a patient's symptoms using health databases, or perhaps to fix a car using the library's automotive technology resources.
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