نبذة مختصرة : This project aimed to. - 1) construct a board game enhancing awareness of the dangers of cyberbullying. 2) assess the quality of board game to become aware of the dangers of cyberbullying. 3) study the satisfaction of the subjects with the board gameto in becoming aware of the dangers of cyberbullying. The sample group y was students of the Department of Educational Communication and Technology, Faculty of Industrial Education and Technology, King Mongkut’s University of Technology Thonburi who were studying in the first semester of the academic year 2022 selected by simple random sampling of 36 students. Data was collected from the sample group by using board game media concerning awareness of the dangers of cyberbullying. Statistics used in data analysis were mean and standard deviation. The results of the study showed that board game awareness of the dangers of cyberbullying was characterized by its content being easy to understand and applicable in real-life practice. Additionally, the board game was assessed as fun and innovative. The quality of board game about awareness of the dangers of cyberbullying on content was at a very good level ( = 4.83, S.D. = .38). The quality of media was at a very good level ( = 4.67, S.D. = .48). The sample group had the highest level of satisfaction with the board game ( = 4.82, S.D. = .48).
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